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W.O.M.B. (Way of Mother Breathing or Way of Making Bubbles) Immersive Virtual Reality Installation W.O.M.B. is a new way to interact with immersive virtual reality (IVR), in which the “user’s” breath and movement create the size, space and shape of his immersive world. W.O.M.B. is open, visceral and responsive as opposed to a typically closed, scripted and plotted environment. This immersive world, a universe, is composed of soft organic forms like bubbles and clouds, with colors, tones and sounds that allow for very creative, personal and spontaneous expression. By using voice or breath, the user creates color and sound bubbles and then interacts with them through gaze and gestures. Activating and selecting them. There is no use of WAND and there are NO BUTTONS to press. An organically-shaped “mother membrane” floating in infinite space responds to body movement, coming to you and hovering around you, enclosing you almost like a womb, inside of which seven color-worlds float and pulsate. You can hear and see your own heart beat, it´s like your own body.You can choose to enter into any one of these specific color-worlds by gazing at it, in this way you activate your entrance. The music is highly individual a special concept of sounds. It offers new possibilities for the imagination and memory of the user. It makes a highly sensual impression on us. There are 49 different possible tones in the piece which can be placed in the space by the user, so he can expressly indicate the value of the space he wants to create. Theoretically, and through our experience with users, the longer one stays “inside” a given color-world, the more color- and sound-specific benefit one receives by slowly creating an increasingly rich visual and acoustic space within which you move and float around using your body. Inside W.O.M.B. you are allowed to let your guard down, to relax and quietly get in touch with your body and your emotions by moving in slow, soothing rhythms. It allows one to remember and experience the sense of child-like wonder and awe at both the self and the world. On the other side it’s a very inspirational environment which orientated you forwards in the future. The main goal of W.O.M.B. is to create a positive change in the person who experiences this environment by offering a responsive color and sound space in which to feel and reflect. It is a conversation between an individual and IVR and offers a new “human-centered” interface that is intuitive and easy to use and that is designed for everyone. We are attending to implement other biofeedback parameters in W.O.M.B., like puls and other body signals to help you to have more information of your body conditions, and to contribute to change them for a positive well being. The technological goal of the project is rapid and intuitive interaction with the virtual environment. The interaction of this piece is based on the Ygdrasil programming language and C++. The piece was developed in a four-sided CAVE. The user tracking and the sensors for the head and the arms utilize the Flock of Birds system. The sound system is based on the Bergen Sound Library and can provide up to 4-channel directional sound.
Stuttgart/Chicago/New York July 2004 | |||
W.O.M.B. Video mp4 here from Boytscheff/Kanacri,Deutschland W.O.M.B. Video mp4 here from Hill, USA | ||||
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